|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Retar Aveymone
GoonWaffe Goonswarm Federation
578
|
Posted - 2014.07.22 12:15:00 -
[1] - Quote
The industry UI contains several crimes against humanity:
1) For teams, there is no way to sort teams once I've narrowed down to the ones I want. I looked for construction component teams and wanted the max ME, but I had to read through all 40 or so instead of being able to sort it by best ME or the like
2) Can't bid on teams for corp. Easy to work around but irritating.
3) You can't make the giant honkin' blueprint window take up less space if, say, you just want to check on your jobs.
But overall I like it a lot. |

Retar Aveymone
GoonWaffe Goonswarm Federation
578
|
Posted - 2014.07.22 12:21:00 -
[2] - Quote
we need a way to track teams we are bidding on, to see if we got outbid |

Retar Aveymone
GoonWaffe Goonswarm Federation
579
|
Posted - 2014.07.22 12:42:00 -
[3] - Quote
there is no indication when setting an outpost tax if it is absolute (i.e. if when I put 100% I double the job cost) or if I am setting how much of the 10% I want
there are going to be a lot of corps that set the tax at 1% instead of 10% by accident if I am correct that it is the latter (which is very un-intuitive) |

Retar Aveymone
GoonWaffe Goonswarm Federation
580
|
Posted - 2014.07.22 12:45:00 -
[4] - Quote
Bellasarius Baxter wrote:First observation: Pre-patch I had a perfectly researched Orca blueprint, which took quite some time. It was at ML=6 pre-patch. Now I have a blueprint at 9%, and am looking at 257 days of research, and 828 MILLION ISK in research cost to make it perfect again.
You guys at CCP has got to be kidding me!
It has been a great 7 years mostly, but this screw-up is simply unforgivable.
Sorry guys, you really blew it this time.
it was communicated repeatedly this was how it would work
if you'd read the threads you would have known that if you put it into research pre-patch you'd have gotten a 10% bpo back |

Retar Aveymone
GoonWaffe Goonswarm Federation
580
|
Posted - 2014.07.22 15:45:00 -
[5] - Quote
CCP Greyscale wrote: Also in the devblog that went out last week :)
greyscale: I set installation taxes to "100%" on one of our stations. Did I just set the taxes to 100% of what they can be (e.g. now it will charge 10% of the install cost in taxes) or did I just double everyone's install costs?
If it's the former can the NET taxes be shown instead of "100%" before goons start picking up pitchforks and torches :ohdear: |

Retar Aveymone
GoonWaffe Goonswarm Federation
580
|
Posted - 2014.07.22 16:32:00 -
[6] - Quote
CCP Greyscale wrote:Retar Aveymone wrote:CCP Greyscale wrote: Also in the devblog that went out last week :)
greyscale: I set installation taxes to "100%" on one of our stations. Did I just set the taxes to 100% of what they can be (e.g. now it will charge 10% of the install cost in taxes) or did I just double everyone's install costs? If it's the former can the NET taxes be shown instead of "100%" before goons start picking up pitchforks and torches :ohdear: Believe that's doubling costs. oh neat - will we be able to set arbitrary levels of tax, or is that a bug that we can exceed the 10% cap. |

Retar Aveymone
GoonWaffe Goonswarm Federation
583
|
Posted - 2014.07.22 19:58:00 -
[7] - Quote
Magic Crisp wrote:We have a corp job, installed pre-crius. Now it's delivery location is change to a can, having 120m3 total capacity. The job's volume is 1100m3. How should I fix that?
you can deliver more to a container than it can hold, as my component arrays that routinely get 5m m3 stuffed in them when i deliver jobs show |

Retar Aveymone
GoonWaffe Goonswarm Federation
584
|
Posted - 2014.07.22 20:50:00 -
[8] - Quote
Kukihara Akachi wrote:Retar Aveymone wrote:Bellasarius Baxter wrote:First observation: Pre-patch I had a perfectly researched Orca blueprint, which took quite some time. It was at ML=6 pre-patch. Now I have a blueprint at 9%, and am looking at 257 days of research, and 828 MILLION ISK in research cost to make it perfect again.
You guys at CCP has got to be kidding me!
It has been a great 7 years mostly, but this screw-up is simply unforgivable.
Sorry guys, you really blew it this time.
it was communicated repeatedly this was how it would work if you'd read the threads you would have known that if you put it into research pre-patch you'd have gotten a 10% bpo back Sorry mate, it was only communicated about 6 weeks ago, while it would have taken the fellow 4 months to research it to ME10, which would have yielded a 10% print. So you're wrong (but that's understandable, given that you're a goon.) sorry mate, but you're wrong, and my four nag bpos that were ME5 five days ago and I installed into research three days ago and will come out of research at ME10% confirm you're wrong
don't ever try to argue game mechanics with a goon you will always lose |

Retar Aveymone
GoonWaffe Goonswarm Federation
584
|
Posted - 2014.07.22 20:52:00 -
[9] - Quote
blueprints in research on patch day had their base change, then when the job is done you get however many levels you researched
so a ME6 orca put into research to ME7 three days ago would come out perfect
game, set, match, mr. aveymone |

Retar Aveymone
GoonWaffe Goonswarm Federation
584
|
Posted - 2014.07.22 21:00:00 -
[10] - Quote
TeNoumen Prime wrote:
Put back Job cost modifier breakdown : When I see a pop-up I expect to have a nice recap with precise values. Right now, all I got is the unexpressive system cost's bar. What happened to the nice breakdown shown in devblogs ? Hiding this kind of informations from plain sigh is good. Simply removing them is a terrible idea. We are supposed to optimize this value, how is that supposed to be if we only have a red bar and an obscure numerical value hidden in the star map. Give us precise calculation, base cost, percent modifier and all the stuff advertised in the devblogs. Even more infuriating is the fact that the thing is here for material cost.
If that was still in the UI, I could have answered my question about "what does this 100% tax mean" in about five seconds instead of having to pester greyscale in this thread. I heartily second this motion. |
|

Retar Aveymone
GoonWaffe Goonswarm Federation
584
|
Posted - 2014.07.22 21:04:00 -
[11] - Quote
One issue:
Quote: GÇóTeams who are available for use but are unused (no active jobs) for a 48-hour period will cease to be available and put themselves up for chartering for seven days
This either makes titan and supercarrier teams effectively one-shot, or gives a hilarious advantage to the only groups that can crank up production very high in one system and still defen....
on second thought that's fine there is no problem here |

Retar Aveymone
GoonWaffe Goonswarm Federation
587
|
Posted - 2014.07.22 22:16:00 -
[12] - Quote
Scaugh wrote:Alaekessa wrote:Why in the bloody **** do I need to pay to install science and industry jobs on my own lines in my own POS?
How does this make sense at all?
I mean, if I could open my slots to the public so I could profit from them then I could understand, but this is just ridiculous.
the excuse is you are now paying for the wages of the new NPC teams. what they forgot to think through though is you are paying this tax even if you don't use teams. you're always using a team, just the default team
the default team is boring and generic but they still deserve a living wage |

Retar Aveymone
GoonWaffe Goonswarm Federation
587
|
Posted - 2014.07.22 23:02:00 -
[13] - Quote
Ray Kyonhe wrote:Maria Bellafemme wrote: As for the increased material costs, I think all t2 BPs have new, higher material costs (invention no longer results in BPCs with material costs less efficient than an un researched BPO.) this includes owners of T2 BPOs
Correct me if I've got you wrong. Do you imply that increase in material cost was added just to counterbalance change in ME calculations, so resulting material cost after-Crius would remain the same? Than it's not the case - I clearly see that the same BPC that requred 78 Intact armor plates to produce just before the patch (all my skills already included in calcualtions) now require 90. Ninty! If it's not for some kind of bug in how values are displayed, then those BPCs are of no use, at least for long times to come, because I'm sure others created a tons of those rigs beforehand and will sell them under old price, exactly like in that old incident with t2 ships and extra materials. i believe show info on a bpo does not take its ME into account anymore (and fixing that might save some devs a lot of grief) |

Retar Aveymone
GoonWaffe Goonswarm Federation
587
|
Posted - 2014.07.23 01:13:00 -
[14] - Quote
Noriko Mai wrote:I don't understand the stupid cost system at all... Full bar = 2.5M ISK (System 1) Full bar = 1.2M ISK (System 2) Wat? I have to click through all the stations (which have all identical full bars for cost/workload) to see which one has the lowest cost? Yeeessss, eehrm noooooo.  What is this even good for? Why can't you just adjust the tax? Why should someone pay taxes in his/her own POS? And why are most of the estimated prices broken? May this be the cause for the crazy high costs? And please fix the stupid input field for bidding (it's the same for bounties). 2014 and you are unable to code a input field with pre-defined decimal separators.  the full bar is set way too low, you will have to use external tools |

Retar Aveymone
GoonWaffe Goonswarm Federation
595
|
Posted - 2014.07.24 12:41:00 -
[15] - Quote
Xela Kcaneoh wrote: Wormhole space became my reason to continue paying two memberships for years now. Why? Because of the thing you are taking away now. It's not about the ISK for me, it's the principle of freedom. I destroyed your puny little Customs Offices and I thank you for letting me. You gave me FREEDOM.
Before Crius, I had no taxes in my system. Now, I have taxes in my system. I don't care if it's 0.0012%, I'm here to get away from that. We all have to live in that world all day - we're forced to. Please let us escape to the future. It's the only hope we have.
Let us believe in a future where man and woman can live free of government taxes and control by harvesting the land and making what we need, as our ancestors have always done.
i don't know how anyone can argue this isn't the best patch ever
|
|
|
|